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In Part 2, I concluded that the new mix-and-match general alliance mechanics make elemental pierce generals much more interesting. I don't understand exactly how elemental resist factors work in PvP, but the way I read the Wikia description, they are useless unless you are defending against the matching element. Unless Castle Age truly is your life, I can't see crafting high-end resist builds to fend off specific ele offenses. So my hanging question from Part 2 was "what's the ultimate pierce alliance, ... (...more)
Castle Age: General Alliances pt. 2 posted: Sat 2015-03-28 10:34:20 tags: gaming
Back in December I wrote up my observations on the state of Castle Age's evolving "General Alliance" mechanic. In the original mechanic only generals with the same KIND of special ability could be placed in "alliance", where the primary general's ability was augmented by the secondary and tertiary generals in the alliance. This augmentation was attenuated to half effect from the secondary and 1/3 or 1/4 effect of the tertiary. The evolution was to allow any generals to be mixed-and-matched but special abil... (...more)
Castle Age: Succubus Kiss re...vamped? posted: Tue 2015-02-24 19:37:47 tags: gaming
Maybe I missed a change, maybe I misunderstood, or maybe the in-game stat reveal was broken at first - at any rate, I thought the Arena IX booby prize Succubus Kiss was +5 fire pierce only, but it is in fact +5 physical AND +5 fire pierce. The current thinking is that elemental pierce is as good as physical pierce in PvP, so SK is effectively +10 (mixed) pierce, i.e. +1% att. So with my 5300 effective att (eAtt), SK gives 53 bonus att on top of its intrinsic 9.7 eAtt - substantially preferable to Lava Infe... (...more)
Castle Age remedial: pierce/resist factor posted: Thu 2015-02-12 11:24:25 tags: gaming
I have long been laboring under the misconception that every point of pierce is effectively a 1% att bonus. So, with my raw att of 4400, an equipment item with 10 pierce would provide a stunning +440 att. I think I knew the true factor and then wishful thinking or plain old interference kicked in. It is not 1% per point of pierce. That would mean that 100 pierce, which is not a particularly lofty goal, would give a +100% att boost. Consider just one item, Warbringer Longblade with one silver pierce ingot f... (...more)
Castle Age: General Alliances posted: Tue 2014-12-16 09:58:30 tags: gaming
Castle Age introduced a mechanic well over a year ago, "General Alliance", to encourage more purchases and chest gambling for generals. The idea was, you "link" generals with similar special abilities to amplify the overall impact of the special ability when the primary general is equipped. So for example, if you bought Vanir (+40 Resist), then you may have been a little annoyed and predicted an endless spiral inflation of special abilities when Vanathan (+50 Resist) came out. But with the advent of Ge... (...more)