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Castle Age: General Alliances pt. 2 posted: Sat 2015-03-28 10:34:20 tags: gaming
Back in December I wrote up my observations on the state of Castle Age's evolving "General Alliance" mechanic. In the original mechanic only generals with the same KIND of special ability could be placed in "alliance", where the primary general's ability was augmented by the secondary and tertiary generals in the alliance. This augmentation was attenuated to half effect from the secondary and 1/3 or 1/4 effect of the tertiary. The evolution was to allow any generals to be mixed-and-matched but special abil... (...more)
Castle Age: Succubus Kiss re...vamped? posted: Tue 2015-02-24 19:37:47 tags: gaming
Maybe I missed a change, maybe I misunderstood, or maybe the in-game stat reveal was broken at first - at any rate, I thought the Arena IX booby prize Succubus Kiss was +5 fire pierce only, but it is in fact +5 physical AND +5 fire pierce. The current thinking is that elemental pierce is as good as physical pierce in PvP, so SK is effectively +10 (mixed) pierce, i.e. +1% att. So with my 5300 effective att (eAtt), SK gives 53 bonus att on top of its intrinsic 9.7 eAtt - substantially preferable to Lava Infe... (...more)
Castle Age remedial: pierce/resist factor posted: Thu 2015-02-12 11:24:25 tags: gaming
I have long been laboring under the misconception that every point of pierce is effectively a 1% att bonus. So, with my raw att of 4400, an equipment item with 10 pierce would provide a stunning +440 att. I think I knew the true factor and then wishful thinking or plain old interference kicked in. It is not 1% per point of pierce. That would mean that 100 pierce, which is not a particularly lofty goal, would give a +100% att boost. Consider just one item, Warbringer Longblade with one silver pierce ingot f... (...more)
Castle Age: General Alliances posted: Tue 2014-12-16 09:58:30 tags: gaming
Castle Age introduced a mechanic well over a year ago, "General Alliance", to encourage more purchases and chest gambling for generals. The idea was, you "link" generals with similar special abilities to amplify the overall impact of the special ability when the primary general is equipped. So for example, if you bought Vanir (+40 Resist), then you may have been a little annoyed and predicted an endless spiral inflation of special abilities when Vanathan (+50 Resist) came out. But with the advent of Ge... (...more)
pierce/resist analysis in Castle Age posted: Tue 2014-11-04 11:11:27 tags: gaming
Forge slots added a new dimension to Castle Age. Without them, you could compile a simple list of all the items of a given equipment type, and rank them in order of pierce or resist rating. A sword with +25 pierce would just ALWAYS be better than one with +20 pierce, assuming a fairly standard casual balanced or PvP build with 1000+ Att and Def. Based on that, deciding what gear to chase to beef up your PvP was a fairly straightforward matter. The advent of Forge slots made it so that any weapon with a ... (...more)