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sun d+d: tomb of annihilation edition posted: Mon 2025-01-27 13:42:33 tags: n/a
I didn't take great notes last session - or, I did but only en blogue and I didn't think to page back to that entry. Apparently no one else took notes either either - but we knew we left off with our cleric having been knocked out by a stone golem. We determined that the battle axe recovered from Chiselbeard the trickster dwarf's tomb would serve Wadgour as both a quarterstaff and partial armour tantamount to a shield.

Completing our approach to Camp Righteous, we met up with our Ranger, who had witnessed the camp overrun by a horde of undead, and then occupied by a tribe of ~40 trolls. Our Rogue and Barbarian bravely tiptoed through the trolls under cover of night, to rescue a few survivors from a makeshift cage hung from the prominent Alligator Man statue within the fort. With thios rescue accomplished, our tabaxi guides split off to go warn Camp Vengeance, and the rest of us hightailed it back to Port Nyanzaru. Arrinvg somehwat exhausted, we related our findings to the port captain of guards, who presumably will relay up the chain to the settlement's merchant princes. Also to our Harper contact Janna who had arrived in port shortly before our witness of the fall of Camp Righteous, and the chief priest of Kelemvor in Nyanzaru. Our cleric was resurrected, and we left off leveled-up and rested.